cmake_minimum_required(VERSION 3.12)
project(ruediland
    LANGUAGES CXX)

set(SRC_FILES
    Transformation.hpp

    AudioSystem.hpp
    AudioSystem.cpp

    AudioSample.hpp
    AudioSample.cpp

    cParticleSystem.hpp
    cParticleSystem.cpp

    GraphicsScene.hpp
    GraphicsScene.cpp

    GraphicsItem.hpp
    GraphicsItem.cpp

    ParticlesOnscreen.hpp
    ParticlesOnscreen.cpp

    NonPlayerCharacter.hpp
    NonPlayerCharacter.cpp

    Font.hpp
    Font.cpp

    Texture.hpp
    Texture.cpp

    SingleTexture.hpp
    SingleTexture.cpp

    MultipleTextures.hpp
    MultipleTextures.cpp
	
	Application.hpp
	Application.cpp

    main.cpp
)

add_executable(${PROJECT_NAME} WIN32 ${SRC_FILES})

if( ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
    set(USE_FLAGS "-std=c++20 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='[\"png\",\"jpg\"]' -s USE_SDL_MIXER=2 -s USE_SDL_TTF=2 -s USE_BOOST_HEADERS=1 -s ALLOW_MEMORY_GROWTH=1 --preload-file assets")
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${USE_FLAGS}")
    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${USE_FLAGS}")
    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${USE_FLAGS}")
    set(CMAKE_EXECUTABLE_SUFFIX .html)
else()
	find_package(SDL2 REQUIRED)
    find_package(SDL2_ttf REQUIRED)
    find_package(freetype CONFIG REQUIRED)
    find_package(Boost REQUIRED)
	
    target_compile_features(${PROJECT_NAME}
        PRIVATE
            cxx_std_20
    )

    target_include_directories(${PROJECT_NAME}
        PRIVATE
            "C:/Development/Libraries/Sources/SDL_image-main"
            "C:/Development/Libraries/Sources/SDL_mixer-main/include"
    )

	target_link_libraries(${PROJECT_NAME}
        PRIVATE
            Boost::headers
            SDL2::SDL2-static SDL2::SDL2main
            SDL2_ttf::SDL2_ttf
            freetype
            "C:/Development/Libraries/Builds/SDL_mixer-2022.03/Release/SDL2_mixer.lib"
            "C:/Development/Libraries/Builds/SDL_image-2022.03/Release/SDL2_image.lib"
    )
endif()